Archive for November, 2012

Book Review: Cloud Computing Explained: Implementation Handbook For Enterprises

November 27th, 2012 Leave a comment
Book Review: Cloud Computing Explained: Implementation Handbook For Enterprises

By John Rhoton Today’s environment has seen a tremendous amount of interest in cloud computing, especially for the enterprise community. Enterprises have responded to the credit crunch by downsizing or trimming their IT staff and reducing the amount they spend on hardware in any given year. Unfortunately, downsizing IT staff and equipment when you’re hosting critical services in-house can be a recipe for disaster: mission critical hardware begins to fail with no replacements, and the lack of IT staff means that there aren’t enough repair staff available to respond to critical failures that ultimately cost enterprises hours of lost labor while… View full post »

Top 5 Small Business Wireless Routers

November 24th, 2012 Leave a comment
Top 5 Small Business Wireless Routers

Many businesses want WiFi in the office – it’s convenient, fast, and it enables your employees to be productive on the go. No matter if they’re in their office or sharing desk space with a colleague down the hall, the ability to hook up to the network and get going without having to remember to lug an Ethernet cable around and hunt for a jack is always welcome. For many small businesses, however, the luxury of buying a wireless router with all the bells and whistles isn’t always an option due to budgetary concerns. That’s often a problem because they… View full post »

Top 5 Best Practices For Building HTML5 Games

November 21st, 2012 Leave a comment
Top 5 Best Practices For Building HTML5 Games

HTML5 games have become quite popular in recent years, especially now that many of the major browsers like Chrome, Firefox, and IE9 have GPU support for gaming in the browser. Accelerated GPU support and the versatility of HTML5 ensure that games written for them can be high quality, enjoyable, and entertaining games- in fact, HTML5’s robust capabilities mean that it can have design complexity that rivals even some games written in more traditional game programming languages. Like any other development project, however, HTML5 games have best practices and recommendations that you can follow to make your game process easier and… View full post »

5 Tips For A Great Android UI Design

November 18th, 2012 Leave a comment
5 Tips For A Great Android UI Design

Designing apps have quite a few components to them- and sometimes the nuts and bolts of the app is the easy part to figure out. UI design is often the harder part: getting into the minds of your users and figuring out how to make a slick, intuitive UI is easier said than done. That said, there are a few general tips that can help you make an effective UI that won’t make your users confused or disinterested: we’ve collected the tips we think are best to help your Android app have the punch it needs to get your users… View full post »

Book Review: Networking Bible

November 15th, 2012 Leave a comment
Book Review: Networking Bible

By Barrie Sosinsky Networking can be a difficult topic to wrap your head around: there’s a great deal of information and history that goes into current networking protocols, and quite often even someone with a very good practical handle on how to get networks up and running will be in the dark when it comes to the theoreticals behind these networks. Unfortunately, practical application will only get you so far- planning and implementing large, complex networks does require some theoretical background and grounding in the implementation and history of networking practices and protocols. True to its name, the Networking Bible aims to… View full post »

Top 5 Mistakes Most Java Programmers Make

November 12th, 2012 Leave a comment 5 comments
Top 5 Mistakes Most Java Programmers Make

Everyone makes mistakes. Even the best programmer will have errors in their code every now and then, and no matter whether you are a beginner or a master there are always going to be some frustrating errors or mistakes that you make that will come back to haunt you days, weeks, or months later in the production cycle. Don’t let programming mistakes come back to bite you down the line – take a look at some of the most common mistakes even experienced Java programmers make in their programs and remember to think of them next time you are faced… View full post »

Is PHP Truly A Bad Language To Write In?

November 9th, 2012 Leave a comment 3 comments
Is PHP Truly A Bad Language To Write In?

Despite it being 2012 and the PHP wars having been waged for years now, many people still continue to rail against PHP as a programming language. The complaints about it are numerous, and many of them are warranted to some extent: non-standard function names, exceptions to operator usage, and non-standard inheritance of ideas from other languages are just a few of the legitimate complaints that come out of the anti-PHP camp. Many of them, however, curiously seem to center around one core complaint: that it leads programmers to write “bad code”, either because of the reasons listed above or because… View full post »

Top 5 Free Android Game Engines

November 6th, 2012 Leave a comment
Top 5 Free Android Game Engines

Introduction Android is a popular operating system for games, and even now hundreds upon hundreds of games are being developed for it each day. Writing them from scratch is something many programmers don’t have time for, and game engines can help to make developing a new game much easier. Unfortunately, many of the game engines, like Unity, cost up-front money that an independent developer might not have. If you’re in that boat, well- you’re in luck! We’ve taken the time to round up some free Android game engines that will help you get your game off the ground and into people’s… View full post »

Free Or Paid: Deciding Which Path To Take With Your App

November 3rd, 2012 Leave a comment
Free Or Paid: Deciding Which Path To Take With Your App

Free or paid? It’s a question that has plagued Android developers almost since the platform has been introduced. For developers looking to make money off their apps, it seems like going the paid app route would be the best way to monetize your app: if it’s useful enough, people will be more than willing to pay a dollar or two to pick it up and use it. In reality, however, the choice between paid and free isn’t so cut and dry. In real life studies and examinations, it’s coming to light that advertisements on free apps can monetize perhaps as… View full post »